Monday, November 13, 2006

PLAY! (Phase 1)



Imagine a future when palm pilots have already mastered the perfect user-friendly interface for amnesiacs so they have complete control over the bare necessities; thus, they are no longer dependants on another person to live day-to-day lives.

Studies and research are constantly being performed to help those who have been identified with a condition in hopes to get everyone back to the state of being normal. Therefore, rather than finding a cure to amnesia, or making day-to-day life easier for troubled victims of this disease, I want to incorporate a sense of play to this project.

When amnesiacs have no chores to complete, no doctor’s appointments to attend to, will they still want to go outside?

Imagine a scenario where you just wanted to go for a walk and experience the community around you. What if amnesiacs could record what made the experience memorable to them? So as the person walks through a space, they would record something (whether it be a picture or a voice message) that made the experience personal to them. The next time that person walked through the space, they would be reminded (from some sort of technological device) what was significant about that space to them, and thus, built up a database of memories to prevent users from constant repetition. For example "I didn't know that statue looked so phallic!" vs "That phallic statue reminds me some art I did in highschool". Thus, the experience of something in a space is building up.

The overall goal of this project is not to help memory loss victims find their way around a city, but to help the user enjoy the unique spaces within the city on an intimate level.

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